We're entering the home stretch of the last week of February, and this year's ZineMonth event is winding down. You can find more interviews I conducted with ZiMo creators here, on the blog. It's kind of a short roundup this week, but I expect things should be getting more back to normal during the next few weeks as ZineMonth projects wrap up.
I've been running a mid-level hexcrawl using Old School Essentials and am beginning to put stuff together to start releasing it as a podcast. AP blog reports can be found by searching for "AP Reports".
*O, Death! is a new project raising funds on Kickstarter that is *not* associated with ZineMonth. It's a 2nd level adventure written for DCC, designed to be set in Goodman Game's Chained Coffin setting (although it does not have to be!).
*Adam Hensley has uploaded their game Monolith to Lulu (not seeing that much stuff on Lulu these days, for some reason). I've mentioned it in the past: Monolith is a sci-fi system written for one GM and at least one player.
*Shelter from the Storm, by FEI Games, is a PWYW scenario that can be inserted into an existing campaign or hexcrawl. It's written for Old School Essentials.
*I saw this and thought it looked pretty neat, especially for fans of randomly generated dungeons such as myself. The Book of Ancestral Dungeons is a 40-page pdf designed to add context and purpose to a procedurally generated dungeon.
*Jim Pinto and post world games has been releasing a Better Monster series, with each release taking a single monster and providing options and lore for it. I'm not going to link to all of them, but one that I'm interested in is their Oozes one.
*Feast of the Immaculate Conception, by Robert Murphy, is a system and setting in one for playing in an alternate history California during the early 1800s. I haven't had a chance to check it out, and I'm curious to see how it tackles themes of colonialism.
*Soul Burner looks to be interesting. It claims to be a standalone system that "acts as a bridge between worlds of violent dark fantasy and stoner metal science fantasy", but is also compatible with Mork Borg.
*Speaking of the Borgs, Smuggler is a new class for Pirate Borg.
*Goblin's Henchman has pioneered the "hex flower" means of generation, and Carapace is a new product of theirs that uses three alternate forms of procedural generation. This is the new, expanded art version.
*Christopher Wilson has released The Orc who Would be Queen, a low-level adventure written for Old School Essentials.
*Pacesetter Games has released a DCC adventure for characters of 2nd-4th level. Q1 The Screaming Temple is a short adventure designed to be played in a single evening.
*The talented Luke Gearing has released Random Access, a module for the Sprawlscape system.
*I've added some new titles to the webstore: