Like many gamers of a certain age, I have a soft spot in my art for Rifts, the gonzo, kitchen sink setting and system by Palladium game that spawned dozens of sourcebooks and allowed you to play as a dragon, a mind melter, an Atlantean tattoo wizard, and so much more (plus, you didn't just do damage, you dealt MEGA-damage).
As much of a soft spot as I've got for the setting, the system was, at best, Byzantine and barely workable. Several years ago Rifts was licensed to Pinnacle Entertainment Group, who have since then been publishing Rifts for Savage Worlds. We've just added the three core books (the player's handbook, gamemaster's guide, and bestiary) to our inventory.
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