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ZiMo23 Interview: Edge of Mythos

The Greek design team Edge of Mythos is raising funds for A Home Reforged on Kickstarter.

Q: Easy question first: Give us the elevator pitch of your project. Tell us about it in two sentences or less.

A: A Home Reforged is a dwarven-themed OSR setting, contained in a 60-page zine format. Its system is inspired by David Black’s The Black Hack, but its core concept is based on original rules, so no other product is required to play.

Q: Is this your first ZineMonth project or have you done it before? If it's your first, talk a bit about what inspired you to give it a shot this year. If you've done it before, what's something you've learned from previous crowdfunding projects that you may be doing differently this time, or, if you're not doing anything differently, talk a bit about your previous projects.

A: We’ve been following ZineQuest for some years now and to see so many new designers and creators, with such interesting and innovative ideas, getting their works published was really inspiring. So, we decided this could be a good debut for us too, into the world of tabletop RPGs. We

wanted to start small and let people know us with something original, fun and intriguing.

Q: Finally, tell us something about your current project that really excites you but the average backer may not be aware of. Maybe a twist to an old trope, a new way of presenting something, or maybe just something you've never tried before that you're using this as an opportunity to try out.

A: Our project came into being with a very simple question in mind: Why did the dwarves HAD to keep digging deeper and further? (Which resulted in their own doom) and that’s what became the basis of our whole dwarven concept.

In A Home Reforged, the dwarven royals are to blame for their kin's demise as it was their own greed and avarice which made their fellow dwarves dig ever deeper. Their actions ended up creating a revolution against them so great, that It consumed the whole dwarven nation. Now, each dwarf (as the players) has only its comrades to rely upon and they must venture back into these caves in search for their long-lost homes.

The idea that the party has no leaders and that they gather treasure not to amass wealth, but to rebuild and make their strongholds stronger (which results in the players game experience change as they pour more and more treasure into their rebuilt settlements), combined with the fact that their perilous journey does not end with death, since when a player dies another dwarf of his lineage will take their previous character’s place (this is what we call the “Heritage mechanism”), really drives home the idea that the players are fighting for something greater than themselves.

They fight to reclaim their civilization and prove that it was greed and corruption, not their nature, which brought them to the brink of extinction.

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