Kyle Tam, publishing as Urania Games, is itchfunding her project Hit the Road, Jack.
Q: Easy question first: Give us the elevator pitch of your project. Tell us about it in two sentences or less.
A: Hit the Road, Jack is a solo/duet game about the relationship between the chaser and the chased. It's a journaling game which asks you to think back about the events that brought you to the road.
Q: Is this your first ZineMonth project or have you done it before? If it's your first, talk a bit about what inspired you to give it a shot this year. If you've done it before, what's something you've learned from previous crowdfunding projects that you may be doing differently this time, or, if you're not doing anything differently, talk a bit about your previous projects.
A: This is my second ZiMo project! This time around I'm not doing substantial writer/creator stretch goals, in part because I believe the game is text complete as is. I'll also be doing what we call "longfunding" - giving the game a year or longer to raise funds. This makes the process much less time-stressful for me, though funds will still very much go towards active development!
Q: Finally, tell us something about your current project that really excites you but the average backer may not be aware of. Maybe a twist to an old trope, a new way of presenting something, or maybe just something you've never tried before that you're using this as an opportunity to try out.
A: What's really exciting to me about the project is that it takes the base of Long Haul 1983, which is usually a solitary affair, and uses it to create a cat and mouse chase. The duet mode allows you to create an interconnected story of two solitary figures coming to the climax of their journeys. In a small note, it also makes use of tarot cards that are both upright and reversed, which I haven't seen in other games yet!