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ZineMonth2024: Milouch and the Black Wren

Milouch is a French designer who is Kickstarting an intriguing game called The Black Wren, for 3-5 players but no GM. I dopped the ball on scheduling this, and there's about a day left at the time of this posting, so if you'd like to back now is the time to do it!


Question: Easy question first: Give us the elevator pitch of your project. Tell us about it in two sentences or less.


Answer: The Black Wren is an impressionist game to embody a rural environment. It's a diceless, GM-less and even character-less game based on description, nature and poetry and it has an innovative speaking system.


Q: Is this your first ZineMonth project or have you done it before? If it's your first, talk a bit about what inspired you to give it a shot this year. If you've done it before, what's something you've learned from previous crowdfunding projects that you may be doing differently this time, or, if you're not doing anything differently, talk a bit about your previous projects.


A: It's my first time in the Zine Month. I wanted to find a way to make a nice book with a professional illustrator who can transcribe the atmosphere of the game. So I was looking for some way of funding and Côme Martin, another french game creator who participate since 2020 tell me about the Zine Month. I'm very excited to launch this project in two languages : French and English. It's quite a challenge for me because it's my first projet in English so I didn't do the translation, Côme martin is the translator for the English version.


Q: Finally, tell us something about your current project that really excites you but the average backer may not be aware of. Maybe a twist to an old trope, a new way of presenting something, or maybe just something you've never tried before that you're using this as an opportunity to try out.


A:  I'm really excited to present a game in which there are no characters, and which focuses on interpreting an environment. If I wanted to describe how the game allows you to interpret an environment, I could say it's a game with a GM-ful format. Before I fell into GM-less games, I was GM for many tables and it's a narrative position I love. So making a GM-ful game is a form of achievement. Also, I grew up in a rural village and I'm very happy to have made a game that tries to capture the essence of the rural area as I've seen it.

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