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Burn 2d6: Core Rules

Burn 2d6: Core Rules

Hardcover, purchase includes pdf (email sabregamesandcards at gmail dot com for fulfillment).

 

What are they saying about BURN 2d6?

 

"A heart racing system that challenges you to make difficult decisions quickly. I love the way it encourages you to play characters with flaws, fighting battles against the odds. It's a really elegant system and I can't wait to bring it to my table."

 

BURN 2d6 is a flexible system with a unique BURN mechanic that keeps the game moving and allows for a complete adventure to be run by the Moderator in a single short session! Ever get a group together with limited time, perhaps late at night at a convention? Or want to introduce folks to roleplaying games? With BURN 2d6 you can get to the fun in moments and play a complete adventure in 90 minutes. The system also promotes and encourages character progression and campaign play.

 

BURN is the name of the game and BURN’s main use is to improve your odds of success. Essentially, BURN is damage taken to one of the four STATs. To accomplish something, you make an action roll, trying to roll-under your STAT value. The base roll is 2d6 but can be increased as high as 6d6 for truly heroic or impossible deeds. To improve your odds of success, a player can choose to take BURN to a STAT to reduce the number of action dice to be rolled, on a one for one exchange. This choice is always made before rolling the dice. Fewer rolled dice improve your odds of rolling under the applicable STAT value. So, if the Moderator states that a roll is an Impossible 5d6 action roll, a player can absorb BURN to the relevant character STAT to increase the chances of success with each point of BURN canceling a d6 from the action roll. But, if you take BURN equal to the value of two STATs, it's "lights out." Each setting has slight modifications or add-ons that add depth. Setting-based rules include investigations, spaceships, space travel, boons, magic, super powers, and weaknesses.

    $34.95Price
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