Nova
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NOVA is a rules-lite RPG for GM and 3-5 players set in a world where the sun exploded, and humanity struggles to hold onto what little light they have left. The players will pilot exosuits, called Sparks, exploring the dark ruins of old earth, searching for the technology and knowledge that may just bring on a new dawn.
NOVA uses the LUMEN system, which is designed for action-packed combat, equipping the players with a set of powers that bring the power fantasy feelings of looter shooters to the tabletop.
Players will each choose a Spark to pilot, specialized exosuits designed to explore the dangers of the Dusk. Each exosuit was designed by humanity to serve a particular function, and the LUMEN system equips the players with a set of powers and abilities that allow them to excel while on their dangerous missions.
Players roll pools of six-sided dice based on how they are acting in the world, rather that what they are doing. That means there are no skill or action lists. Instead, each player has three attributes that describe how they might accomplish a task.
Combat in NOVA is frenetic, and the players are encouraged to unleash devastation on every enemy that comes their way. The rules are designed to keep fights moving quickly, while also keeping the Sparks powered up and always ready to bring their worst.
To keep things as quick as possible, players don't even need to roll dice during combat. Instead, they need to carefully manage their Fuel, a resource that allows them to unleash their terrifying powers. As foes are taken out, they drop valuable resources that replenish health and Fuel for the Sparks. This keeps the combat moving quickly, and the Sparks feeling deadly.
As the Sparks complete more missions, they will unlock Mods that make them even more powerful. Some mods provide persistent bonuses, while others can be equipped to your powers, allowing you to customize how your Spark acts in the field.